This land are still in the process of re-establishing their lives. Subject to the authority of the petty kingdom’s leader.ĭriven from neighboring regions by war, either recently or in years gone by, most people in Leaders are led by the tribal leader, in the case of multiple tribes, the tribal leaders may be The tribe(s) are inevitably made up of smaller family-based clans. Roll again for every Effect, addingĪnother. §that many additional tribes, and a 3 or 4 are ignored. Roll 1 to determine how many additional clans. §The people of this petty kingdom are dominated entirely by members of a single tribe Poor, some well-off, but a majority are in the middle - their needs are met but there is no The people of this kingdom have had good years and bad, and now have just enough.ĭegenerate They are pragmatic about the future but are not particularly hostile or cynical. Families are usuallyġ6–19 Refugees intact and have reserves of food stored against hardship. Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.ĭescriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries - including how to join their ranks.Ĭlannish Regardless of what fortune has had in store for these folk, they are resilient and content,ġ3–15 perhaps due to hardy Brythunian stock or past years of plenitude. New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.Ī gazetteer covering the regions at the edge of the civilized world - the Bossonian Marches, the Westermarck, Tauran, and Gunderland - as well as the tumultuous Border Kingdom. Take up your axe, your bow, and strike out into the untamed wilderness! Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland. Many have perished, but some have prospered. To the east, the Border Kingdom stands as civilization’s defense between the fearsome Hyperboreans and the unready kingdoms to the south.Ĭonan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. In this wild theatre, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. NOW AMONG THE SETTLERS BEYOND THUNDER RIVER THERE WAS GROWING UP A BREED OF FOREST-MEN CAPABLE OF MEETING THE BARBARIANS AT THEIR OWN GAME, BUT THEIR NUMBERS WERE STILL SCANTY.
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