![]() ![]() Maui can reactivate this ability to destroy the island early. The island remains on the battleground, blocking player movement for 4s. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. While inside a wall and for 5s after exiting she gains 10 Physical Ability Lifesteal. She cannot enter a wall while below 25 Health or crippled. Every 0.5s she loses 0.15 of her health, stacking in intensity up to 40 times. While inside a wall she can move freely and use some of her abilities. Yellow, big harpy camp, then middle wall for jump scare and banshee wail is basically an auto kill at 1 min/first wave if the enemy mid is playing anything but reallllly safe. Cliodhna can walk into walls once every 16s. Her early game gank is the best in the game. Makes her full commit dives actuay effective. New builds added hourly from ranked conquest and Smite Pro League games. Maui selects an area, becomes CC immune and leaps into the air. Find pro Cliodhna builds for Smite patch 9.9. While he swings, Maui can reactivate this ability at any time to leap early. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. Maui leaps, latches his hook onto a ray of sunlight, and swings from it. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui's location, where they receive Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. Maui can cancel this ability at any time. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. When he refires, the projectile damages enemies and stops on first god hit. Maui charges up, spinning his hook and preparing it to go farther the longer he charges. Any gods hit by Maui's enhanced basic attack are pulled to him. If Maui basic attacks an enemy with this mark, his next basic attack becomes enhanced. Cliodhna has a passive that allows you to enter all walls on a map. Really, you should get this quite easily over time during natural play in one normal conquest game.When an enemy god is Hard Crowd Controlled near Maui, they are marked for the duration of the Crowd Control and for an additional 2s afterwards. As Cliodhna, damage an enemy god within 3s of leaving a wall 10 times in a single match. Remember though, this is purely for achievements and isn't necessarily the best build for her in regular jungle play. You can also build a bit more hybrid, with power and defences, to allow you to last a little longer in the wall and still be able to get kills. Other than this advice, I'd recommend building some cooldown to help with how often you can use your abilities (although with the passive cooldown, this may not make much difference). It will be possible in Arena, however you have far fewer walls to play with. This is most likely best attempted in Joust or Conquest (Clash or Siege would work too), purely due to there being more walls available for you to enter and pounce from. a write-up or even graphic approximately the Cliodhna: Smite Gods Guides on SMITEFire. You'll do damage to any enemy you pass through and then you can cancel the ability early (or at max range), after which you'll slash any enemy in a small cone in front of you. Smite Builds Guides for Gods and General Strategy Find Smite. The first and best way is to use Cliodhna's 3, Lurching Claw, which will make you dash forwards. Once you exit the wall, you'll have to wait 16 more seconds before you can enter a wall again, and you cannot enter a wall if you have less than 25% health.įor this achievement, you need to damage enemy gods 10 times in a single match when leaving a wall. While inside the wall, you slowly take an increasing amount of tick damage, so you can't stay in there for long. As Cliodhna, damage an enemy god within 3s of leaving a wall 10 times in a single match.Ĭliodhna has a passive that allows you to enter all walls on a map, simply by walking towards it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |